creat-e | 2006

Microsoft Research Design Expo

Presented at the Faculty Summit

Microsoft's headquarters | Redmond, WA

Team

Márcio Racca

Miguel Nóbrega

Pedro Thiago Silva

Supervisors

Elianne Jobim

Noni Geiger

Andy Cargile (Microsoft liaison)

My contributions

Ideation

User Research

Interaction Design

Product Design

Presentation

Concept design project developed during a partnership between ESDI and Microsoft. The project was selected to represent ESDI and be presented at the Microsoft Faculty Summit 2007 (Seattle, USA).

We developed the concept of a digital play dough and pen to stimulate children's creativity.

The shapes and movements are transmitted to the screen. The child can create shapes, drawings and animations.

Research results

In urban Brazil, most schools work in a part-time schedule, leaving kids with a lot of unsupervised free time and not many places where they can go to enjoy it, due to the high crime rates.

Most kids end up spending most of their time cooped up at home with TV sets, video games and computers.

We wanted to give them the opportunity to work on their creativity and motor skills in an unstructured environment, also allowing them to connect with friends through our platform, creating new worlds together.

Animation

The digital play dough captures the shapes and movements in real time.

The platform also captures sounds and has a recording function, so they can tell and replay their stories anytime.

Drawing

With the digital pen, the child can draw on any surface, creating a background for their imagination.

Interaction

In the same room or remotely, children can come together to play, share and create new stories.

Demo fest

Project being presented at the Demo fest, as part of the Design Expo, along with Microsoft's new products and technologies.

Presentation

Project presentation during the Microsoft Faculty Summit 2007.

The original video can be seen at Microsoft's website.
(Visible only on Internet Explorer)

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Expo App

App that uses Bluetooth LE technology to bring interactivity to museum exhibits through micro-location

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