CUBOS | 2005
Ana Luisa Brandão
Pedro Thiago Silva
Game logic and mechanics
3D maze focused on working large and fine motor skills as well as spatial reasoning in children.
We wanted to create a toy that could challenge the child in different levels, scaffolding their development and accompanying them as they got older.
With that in mind, each colored side represents a different level of difficulty.
This way the child can start by solving the puzzle on one side and only after those basic skills are mastered should they go on to harder challenges.
The colors indicate difficulty levels and the cards suggest different levels of paths to pursue.
A more advanced gameplay can be achieved by playing with a friend and challenging each other or racing through challenges offered in the cards.
3D Scrabble game for family integration between elders and kids.
Top Trumps game using the elements of the periodic table